Okay, so today I messed around with making a “Horror Movie Simulator.” Sounds kinda cool, right? It was a bit of a wild ride, so let me tell you how it all went down.
First off, I started by brainstorming what the heck this thing should even be. I mean, “Horror Movie Simulator” is pretty broad. Should it be a text-based thing? A full-on 3D game? I decided to keep it simple and go with a text-based adventure, just to get my feet wet.
Next, I jot down some basic horror movie tropes. You know, the usual stuff: a creepy old house, a group of friends who probably shouldn’t be there, some spooky sounds, and of course, a scary monster or a killer lurking around. I figured I’d use these as the building blocks for my simulator.
Setting the Stage
With the tropes in mind, I started writing the intro. It goes something like this:
- “You and your friends decide to explore the old, abandoned Blackwood Manor on a dark, stormy night.”
- Classic, right? I wanted to set the mood from the get-go.
Choices, Choices
Then came the fun part – the choices. I wrote out a bunch of scenarios where the player has to decide what to do next. For example:
- “You hear a strange noise coming from upstairs. Do you investigate or stay put?”
- “Your flashlight starts flickering. Do you try to fix it or proceed in the dark?”
Each choice leads to a different outcome. Go upstairs, and maybe you’ll find a clue… or maybe you’ll meet the monster. Stay put, and you might miss something important, but you might also stay alive. You never know!
Spicing it Up
To make things more interesting, I added some random elements. I used a random number generator to decide certain outcomes. Like, if you decide to run, there’s a chance you’ll trip and fall, making things worse. It’s all about keeping the player on their toes.
Monster Time
Of course, no horror movie is complete without a monster. I created a simple “monster encounter” system. If you make too many wrong choices or get unlucky, you’ll eventually face the monster. The encounter could be a fight, a chase, or just a creepy description – it all depends on the player’s previous choices.
Ending the Nightmare
Finally, I wrote a few different endings. Some are good, some are bad, and some are just plain weird. You might escape the house, defeat the monster, become the monster yourself, or even get trapped forever. I tried to make it so that every choice has a consequence, making the simulator replayable with various outcomes.
It was a pretty fun experiment. I definitely learned a lot about creating interactive stories, and it got me thinking about how to make it even better. Maybe add some sound effects next time? Or some simple graphics? The possibilities are endless!
I hope you guys enjoyed it!