Upgrade Your Camera, Choosing the best quality film door.

Today, I wanted to mess around with something I’ve been thinking about for a while – a “film door” effect. You know, like in old movies where a door opens and it’s just a black void or some trippy effect?

Getting Started

First, I grabbed a simple door model I had lying around from a previous project. Nothing fancy, just a basic wooden door and frame. I figured that would be a good starting point.

Then, I opened up my trusty 3D software. I’m not gonna name names, use whatever you’re comfortable with. I imported the door and set up a basic scene – a room with some simple lighting. Just enough to see what I was doing, you know?

The Tricky Part

The real challenge was figuring out how to make the “film” part. My first thought was to use a plane, a flat surface, and just put a black material on it. I placed the plane right behind the door, so when the door opens, you’d see the blackness. Simple, right?

  • Imported door model.
  • Created basic room and lighting.
  • Added a plane behind the door.

Well, it looked okay, but it felt kinda… flat. Like, literally flat. It didn’t have that weird, inky blackness you see in old films. So, I started experimenting.

Experimentation Time!

I messed around with different materials. I tried a purely black, emissive material – that was too bright. I tried a really dark, rough material – that just looked like a dark wall. I even played with some volumetric fog, thinking maybe that would give it some depth, but that just made the whole scene look muddy.

Upgrade Your Camera, Choosing the best quality film door.

Then, I remembered something about shaders. I’m no shader expert, but I knew I could probably tweak things to get closer to what I wanted.

I found a basic shader tutorial online and started messing with the nodes. Again, not gonna get into the specifics, there are tons of tutorials out there. Basically, I wanted something that would absorb light, but also have a little bit of… something. A subtle shimmer, maybe?

Almost There…

After a lot of trial and error, I finally got something I liked. It wasn’t perfect, but it was close. It was a dark, almost black material, but it had this slight, almost imperceptible sheen to it. Like looking into deep water. I think the key was playing with the roughness and specular settings, but honestly, I was just clicking around until it looked right.

I have do more test.

Finally.I made it!

Upgrade Your Camera, Choosing the best quality film door.